Procedural Fence Generator
Procedural tool for building fences out of existing meshes in Unreal Engine
Homemade Interior Mapping
Interior mapping material implemented from scratch using HLSL in Unreal Engine
Live Maya Exporter
Maya exporter that connects to a running game instance and asks it to reload the exported mesh
The Blackwood Project
The Blackwood Project is an isometric action game where you’re an agent investigating a distress distress signal on the inside of a mansion, armed with a flashlight and revolver.
Stella & Orbit Take Flight
Stella & Orbit - Take Flight is a third person platformer where you as Stella cooperate with Orbit to flee the Lunar Police and become a pirate. Inspired by Ratchet & Clank. Made in Tre Rader Kod. Still under development.
Spite Parasite
Spite Parasite is an ARPG where you use your god-given powers to cleanse an infested ancient civilization deep in the jungle. Inspired by Diablo 3. Made in Tre Rader Kod.
Spirits & Spirits
Spirits & Spirits is a cooperative liqour mixing game where you serve rowdy spirits that have risen again for one final dance-off. Inspired by Overcooked 2. Made in Clockwork Engine.
Mochi The Longest Tuesday
Mochi The Longest Tuesday is a third person platformer where you as Mochi, a cat with a mech, has to search an alien planet for your beloved cardboard-box. Inspired by Jak & Daxter. Made in Clockwork Engine.
Spite Plague Purge
Spite Plague Purge is an ARPG where you fight the infected with your crossbow and crow companion through gothic-themed levels. Inspired by Diablo 3. Made in Clockwork Engine.
Hi! I’m a technical artist experienced with game programming from Tjörn. I’m a very analytical person with a fascination for computer graphics, content pipelines and procedural content generation.
I will always refer to myself as a programmer at heart, but I have taken great interest in graphics and animation as well! I enjoy collaborating with people from a wide variety of disciplines and I’m always eager to learn something new.
Hope to see you soon!