The Blackwood Project
The Blackwood Project is an isometric action game where you’re an agent investigating a distress signal from a mansion, armed with a flashlight and revolver. I was mostly focused on writing shaders for post process, materials and visual effects.
Vignette that aligns with the players direction and film grain
Player obscured highlight, pickup highlight and interactible outline
In total I was responsible for
- Film grain + vignette that aligns with the players direction
- Player outline when obscured
- Outline for interactibles + highlight for pickups
- Multi-layered base material for artists
- Scripting flickering lights
- Helping with Houdini cloth sims
- Flashlight cookie shader