Ivar Sidorsson

Technical Artist + Game Programmer

Stella & Orbit Take Flight

Stella & Orbit - Take Flight is a third person platformer where you as Stella cooperate with Orbit to flee the Lunar Police and become a pirate. Some of the highlights was integrating Houdini, creating the depth fog and implementing gameplay-driven shaders as the power cable and player status effects.

Depth fog and wind for the sails

Procedurally built cable with activation effect

In total I was responsible for

  • Integrating Houdini Engine for Unreal
  • Installing and licensing Houdini for artists and level designers
  • Houdini Digital Assets for ropes and cables
  • Unreal Engine exporter improvements
  • Depth fog
  • Player and NPC shaders
  • Wind shader for sails
  • Thruster VFX
  • Jump pad shader
  • Collectible shader