Stella & Orbit Take Flight
Stella & Orbit - Take Flight is a third person platformer where you as Stella cooperate with Orbit to flee the Lunar Police and become a pirate. Some of the highlights was integrating Houdini, creating the depth fog and implementing gameplay-driven shaders as the power cable and player status effects.
Depth fog and wind for the sails
Procedurally built cable with activation effect
In total I was responsible for
- Integrating Houdini Engine for Unreal
- Installing and licensing Houdini for artists and level designers
- Houdini Digital Assets for ropes and cables
- Unreal Engine exporter improvements
- Depth fog
- Player and NPC shaders
- Wind shader for sails
- Thruster VFX
- Jump pad shader
- Collectible shader