Ivar Sidorsson

Technical Artist + Game Programmer

Spite Parasite

Spite Parasite is an ARPG where you use your god-given powers to cleanse an infested ancient civilization deep in the jungle. As our programmers initially were busy writing Tre Rader Kod, our custom game engine, we asissted in shaping and documenting the pipeline. My primary responsibility was to work on the Unreal Engine exporter, which you can read more about here.

Vertex painted terrain shader and walk marker

Boss/enemy highlight and popper deflation shader

All in all, I was responsible for

  • Asset validation scripts
  • Maya tool requests
  • Testing custom material pipeline
  • Unreal Engine Perforce setup
  • Unreal Engine playtest buttons
  • Unreal Engine asset exporter
  • Vertex paint shader/material
  • Enemy/boss highlight shader
  • Popper deflate shader
  • Foliage shader
  • Player level up shader
  • Player walk marker VFX
  • Particle tweaking