Procedural Fence Generator
Procedural tool for building fences out of existing meshes in Unreal Engine
Here’s a complete list of all portfolio pieces!
Procedural tool for building fences out of existing meshes in Unreal Engine
Interior mapping material implemented from scratch using HLSL in Unreal Engine
Maya exporter that connects to a running game instance and asks it to reload the exported mesh
Unreal Engine plugin for playtesting and exporting levels to our game engine with Perforce integration
Unreal Engine plugin to allow developers to browse and quickly report issues with world context metadata. Allows before and after to be compared from the exact same camera angle as when the original screenshot was taken.