Unreal Taiga Integration
Unreal Engine plugin to allow developers to browse and quickly report issues with world context metadata. Allows before and after to be compared from the exact same camera angle as when the original screenshot was taken.
Unreal Engine plugin to allow developers to browse and quickly report issues with world context metadata. Allows before and after to be compared from the exact same camera angle as when the original screenshot was taken.
Work I did for 3 currently unreleased demos at Birdisland! They are RPGs which all share a core of turn-based combat with a focus on narrative and branching paths. Developed in Unity.
Spirits & Spirits is a cooperative liqour mixing game where you serve rowdy spirits that have risen again for one final dance-off. Inspired by Overcooked 2. Made in Clockwork Engine.
Mochi The Longest Tuesday is a third person platformer where you as Mochi, a cat with a mech, has to search an alien planet for your beloved cardboard-box. Inspired by Jak & Daxter. Made in Clockwork Engine.
Spite Plague Purge is an ARPG where you fight the infected with your crossbow and crow companion through gothic-themed levels. Inspired by Diablo 3. Made in Clockwork Engine.
Eggscapism is a narrative puzzler where you need to restore the power and call for help to escape an arctic laboratory from an ominous presence. Inspired by Legend of Grimrock 2. Made in Clockwork Engine.
When You See Me Cry is a 3D adventure game where you combat silly archaeologists that stole artifacts and thus ruined the balance of the climate. Inspired by The Legend of Zelda: A Link to the Past. Made in The Game Engine.
Wolls is a 2D platformer where you as a Huldra fight and bounce on trolls, fairies and goblins through viking-themed levels. Inspired by Shovel Knight. Made in The Game Engine.
Your Rabbit Died is a game where you need warp between dimensions to outsmart your enemies and solve puzzles. Inspired by Lara Croft Go. Made in Unity for mobile devices.
Sootling Saga is a sidescrolling platformer where you need to run, jump and dash your way through obstacles to lit a bonfire at the top of the mountain. Inspired by Canabalt. Made in Unity.
Hi! I’m a game programmer experienced with tools and pipelines from Tjörn. I’m an analytical person with a fascination for computer graphics, content pipelines and procedural content generation.
I will always refer to myself as a programmer at heart, but I have taken great interest in graphics and animation as well! I enjoy collaborating with people from a wide variety of disciplines and I’m always eager to learn something new.
Hope to see you soon!
ivar@sidorsson.com
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I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th 2026.
Any internship offers can be made on April 27th 2026, at the earliest.